
In my experience, pure white and pure black horses seem to have more stamina than your first horse. Runs quickly through grassy fields slows down in the forest.As a rule of thumb, if you explore each island thoroughly you will certainly see everything there is as quickly as possible. There is some RNG that decides what is placed on your map, and smaller islands will have less content to work with. You can send your knights (and their archers) to board the boat.Ĭompanions can be captured by imps, and will not respawn.Ĭompanions will stay on your horse until: you build their tower upgrade, you swap them for a different companion, or they randomly decide to dismount.Ĭompanions can be taken to new lands (the dog + one horseback companion).Īfter you clear an island, you can choose which island you want to sail to next by scrolling left or right on the map screen, provided that you have multiple islands unlocked.Ĭontent progression is gradual, and you will likely see little new content on your first playthrough. This can be disastrous if the portals between the boat and the dock are still active. Once you complete the boat, up to 3 of your builders will prioritize moving it to the dock, and up to 4 of your archers will man its posts. Whatever you collect won’t take effect until your next island, whether your reign ends or continues. The collectable notes on lamp-posts provide access to new content. The cliff-side portal can only be disabled for a few nights, and at great cost. On one end of the island is a dock on the other a cliff-side portal. You can give him a large amount of coins to store in your vault, and he will distribute them back to you once per day, only before dusk. The banker appears when your kingdom's main building becomes a lodge.

If you send him out right before dusk, imps can steal from his coin supply. The trader requires one coin to replenish his supply. If you see a glowing portal in the day, it is sure to spawn imps that night. Usually nothing will spawn on the night after a blood moon. If they are stationed at level 2 farms they will remain on site 24/7, even if the farm is beyond your protection. You can envelop forests within your boundaries as long as you have suitable land past them.įarmers will stay inside your castle walls at night if they are stationed at level 1 farms.

Nomad camps and trader camps will disappear if you remove their adjacent two trees. Stopping on grass will allow your mount to eat and restore its stamina.Ĭutting trees: provides quick gold, clears moss and allows grass growth, removes deer spawns and adds rabbit spawns, allows construction.

Here is what I have learned about the new content, along with some important tips. Although the process of discovery is very rewarding and worthwhile, it can also be frustrating and confusing at times.
#Kingdom new lands guide island 2 trial#
Kingdom is a very minimalistic game that is only naturally learned through trial and error.
