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Tropico 5 mods less workers
Tropico 5 mods less workers











tropico 5 mods less workers
  1. Tropico 5 mods less workers how to#
  2. Tropico 5 mods less workers mod#
  3. Tropico 5 mods less workers upgrade#

I would also add building "Coffeeshop" as an equivalent of Grocery, but for drugs.

Tropico 5 mods less workers upgrade#

OR at least an upgrade such as the "Butter Churner" in the Creamery that would provide entertainment for the workers. When it comes to cannabis, I wouldn't add any "pot factory" (but maybe an upgrade to Cigar Factory?) as it's kind of unrealistic, but I would add some upgrades, like for example 1 upgrade for a popular species of cannabis that would either increase the price of the good or increase effectiveness. I would say that opium plantation is kind of inaccurate, because opium is made from poppy, so I'd replace opium as a crop with poppy and then add an industry that produces opium from poppy. For example, I'd add some upgrades and industries related to drug production.

Tropico 5 mods less workers mod#

First of all, the Drug Trade mod is great and deserves expansions. I am really pleased with your mods and I assume you don't mind your fan suggesting some ideas to implement in the future. The museum does not have a proper garage which results in teamste trucks driving out the front doors and down the steps in order to get onto the road.Īlmanic links don't like resource names with a space in it.įix line 95 to read: local Kaenis_Resource_Type_TropicianArt = "TropicianArt"įix line 98 to read: ResourceName = T()įix line 132 to read: "OutputResource", Kaenis_Resource_Type_TropicianArt,įixes won't work on saved games unfortunately.

Tropico 5 mods less workers how to#

Can anyone tell me how to fix the lua so the above posted text doesn't show like it does? I've never actually tried this mod until now. I do use papi's upgrade mod so not sure if it is clashing with the Alamax fix or another mod that affects it?Įdit: Okay I looked a bit further mod is what is what adds the Tropican Art (thought it was a standard upgrade). General Chaøs™ a écrit :Asking in here since I am not sure if it related to the Alamax Fix or not but I am getting thisĪt the momment the Tropican Art is the only one doing this. Allows you to prevent a dock from receiving a tourist ship.Logging camps and Mines won't auto-destruct until all resources have been moved out.Prevents sound effect from playing when selecting a building.Increases speed and recklessness of cars and boats.Adds drones as a shipping option in the Modern Era.Allows controlling of imports and exports at the docks.Turns Teamsters Office into a warehouse that can store excess goods.Eliminates teamsters moving resources as a game mechanic.

tropico 5 mods less workers

  • Fixes the upgrades in the Refinery when the deposit is depleted.
  • Changes how citizens choose their housing.
  • New Edict: Ban Housing (Disables housing and evicts all citizens).
  • New Edict: Destroy All Shacks (Deletes all shacks on the island).
  • Production buildings will show blue for input resources and green for output resources.
  • Production buildings will show both the current amount stored and the storage capacity as Amount / Capacity.
  • Displays a list of all goods stored in the building.
  • This mod replaces the older Electrify mod.
  • Creates an "Upgrade All" option for most building upgrades.
  • Allows education buildings to enroll students even if there are no openings for that level of education.
  • Adds edict to force citizens into open job positions.
  • Changes the frequency citizens will seek work or education.
  • Adds several new citizen actions like Poison, Educate, Employ, Get Married, Have Child, Make Manager, etc.
  • Adds drug crops and production buildings to the game.
  • Changes the cost and impact of citizen actions (Kill, Bribe, Banish, and Discredit).
  • Define your own list of dynasty member first names to choose from.
  • Adds a new menu screen to the game that can spawn invasions and disasters, grants funds, and adds some very convenient short cuts like: QuickBuild All, Repair All, Rebuild All, Extinguish All, Irrigate All, and Pump Out All.
  • Increases the games citizen and tourist caps.
  • Toggle military buidings to be immune to coups.
  • Fishing spots now show actual quantity instead of generic description like "abundent".
  • Adds edict to replenish mines, fishing, and oil deposits.
  • Increases capacity of mines, fishing, and oil deposits.
  • Fixes Flexible Principles so it works as intended.
  • Fixes how economic numbers are displayed in the almanac so it shows a rolling 12 month period.
  • Removes the building limit for most buildings in the game.












  • Tropico 5 mods less workers